![]() ![]() If silenced (counterspelled) in Shadowform, Shadow priests have very few useful spells.Shadow Priests, and priests in general, are very buff dependent, leaving a purged shadow priest vulnerable (and rebuffing costs are.costly).Priests are often targeted early in PvP situations, due to limited escape mechanisms.Somewhat susceptible to pushback/interrupt, with some important spells having a cast time.While in Shadowform (vast majority of the time), it is not possible to cast any holy spells, such as heals.Very difficult to snare a fully talented Shadow priest, with a 15 second cooldown on Fade (glyphed and talented).AoE fear on a relatively short cooldown (26 secs with talents).Possible to dispel many beneficial spells from enemies and harmful spells from yourself and team members.High melee reduction, around 35%, which is almost as good as mail armor (using Shadowform and Inner Fire).Decent passive healing thanks to Vampiric Embrace, available through talents.No lengthy cooldowns, highest being Silence which is 45 seconds (excluding racial/talented abilities).High damage, which is sustainable over moderately long periods of time. ![]() At the moment, Shadow is less suited to the majority of arena lineups than disc/holy. A Priest becomes a Shadow priest at level 40, when Shadowform becomes available, which increases damage output by 15%, decreases all damage taken by 15%, and grants your Dots the ability to crit later talents improve shadowform even more. ![]() They have two or more powerful DoT spells (up to 3), some limited healing/mitigation through Vampiric Embrace and Power Word: Shield, some 2-3 different CC techniques, such as an AoE Fear and Silence, great buffs, two or more powerful blasts, and optionally the most mana-efficient-per-damage channeling spell in the game. Priest specced shadow (most talents assigned in the Shadow tree) can do impressive amounts of damage in a short period of time, but have some survivability problems. Shadow priests, arguably, had been one of the most powerful PvP characters overall, although less so as of present. However, it requires a different mindset than PvE. In battlegrounds, arena, and other PvP, it is a great test of skill and often a challenge. First of all, is PvP the thing for you? PvP can be a huge adrenaline rush, but the learning curve (lots of dying) can be off-putting. ![]()
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